REVIEW · LONDON
One-hour Private Star Struck Escape Room Gaming in London
Book on Viator →Operated by Mazer Zone Escape Room · Bookable on Viator
A spaceship mystery, solved under pressure. This private sci-fi escape at Mazer Zone Escape Room drops you into a 2220 scenario where the fate of humanity rests on your crew. The premise is bold, the setting leans hard on movie-like props and storytelling, and you’ll choose a start time that fits your London day.
I like the fact that it’s private—just your group—so the experience feels less like a conveyor belt and more like your own team challenge. I also like the mix of narrative and problem-solving: you’re not just clicking puzzles, you’re trying to follow a disappearing-scientist plot and work as a unit under time pressure.
One thing to consider: not every session seems equally smooth. I saw strong praise for welcoming hosts and fun gameplay, but I also picked up concerns about inconsistency, responsiveness, and even safety/comfort issues in some cases. If you go, I’d arrive prepared to ask questions early and to use your time smartly if you need help.
In This Review
- Key Things to Know Before You Book Star Struck
- Star Struck Is a Private Sci-Fi Escape, Not Just a Puzzle Sprint
- Getting to Mazer Zone Escape Room in Camden (And What to Expect On Arrival)
- How the One-Hour Session Really Plays Out (Briefing, Run, Resolve)
- Storytelling and Set Design: The 2220 Theme Comes Through
- Puzzle Difficulty, Clues, and Getting Hints Without Losing Momentum
- Price and Value: What $41.14 Really Buys in London
- Best For: Groups, Friends, and First-Time Escape Room Fans
- Red Flags to Take Seriously Before You Go
- Who Should Skip This and Choose a Different London Escape?
- Should You Book Star Struck at Mazer Zone?
- FAQ
- How long is the Star Struck escape room in London?
- How much does the One-hour Private Star Struck Escape Room cost?
- Where do we meet for the activity?
- Is this a private experience?
- Will I receive a mobile ticket?
- Can I choose the time slot for the escape room?
- What is the cancellation window for a full refund?
Key Things to Know Before You Book Star Struck

- Private, group-only game at Mazer Zone, so you control the vibe with your crew
- Multiple start times let you fit it into evenings or a quick activity window
- Sci-fi story setup: a professor vanishes, and you’re left to solve the starship-fuel mystery
- Mobile ticket makes check-in faster once you reach 55B The Marr, Camden St
- Help is part of the experience (some people found it easy; others reported delays)
- Timing is tight: you’ll have about one hour to solve what the room throws at you
Star Struck Is a Private Sci-Fi Escape, Not Just a Puzzle Sprint

This is one of those London activities where the theme does real work. You’re dropped into the year 2220, after wars and natural disasters have smashed life on Earth and humanity survives in orbit. The hook is simple and dramatic: a scientific genius has a formula for starship fuel, but then he disappears right after recruiting you. Your job is to figure out what happened and solve the mystery before time runs out.
What makes this more fun than a generic escape-room template is the mix of story + environment. Even when you’re stuck on a puzzle, you’re still surrounded by that sci-fi “we’re in a mission” feeling. The goal isn’t to just finish; it’s to piece together the narrative while your group stays focused.
Also, the fact that it’s described as private changes the dynamic. With your own group, you can split roles quickly—one person reads cues closely, one tracks clues, and others test ideas—without strangers hijacking the team flow.
You can also read our reviews of more private tours in London
Getting to Mazer Zone Escape Room in Camden (And What to Expect On Arrival)

Your meeting point is Mazer Zone Escape Room, 55B The Marr, Camden St, London NW1 0HG. The location is stated to be near public transportation, which matters in London because you don’t want your “one-hour” plan eaten by transit stress.
Here’s how I’d plan your arrival: get there a little early, use the time to find the entrance confidently, and settle your group before the session starts. Because it’s a mobile ticket, you’ll want your phone battery topped up (and your ticket easy to pull up). When the start time is tight, fumbling at the door becomes annoying fast.
You’ll also be heading back to the same meeting point when the activity ends. That’s convenient if you’re pairing this with dinner in Camden or planning a later stop elsewhere.
How the One-Hour Session Really Plays Out (Briefing, Run, Resolve)
The duration is about one hour, and escape rooms live or die on pacing. In plain terms, the experience usually flows like this:
First, you check in and get set up for the room. Then you move through the gameplay phase, where the room’s sets, props, and clues are built to guide you. The goal is to solve the mystery about the professor and the starship-fuel formula while your time ticks down.
Finally, you finish at the room’s resolution and end back at the meeting point. There’s no long second act or multi-stop itinerary. This is a “do it now” activity—perfect when you want something you can fit into a busy day.
What you’ll want to watch for is how quickly you start “thinking like the room.” The scenario is dramatic, but your group’s job is practical: you need to read cues, test combinations, and keep the team from getting stuck in one area for too long. If you do that, the hour can feel action-packed rather than frantic.
Storytelling and Set Design: The 2220 Theme Comes Through
This experience is sold around intricate storytelling and hyper-realistic sets and props. In the best moments, that kind of production value helps you suspend disbelief. You don’t just read a mission prompt; you’re surrounded by the idea that this is a real operation.
And when it works, it’s especially good for groups who enjoy a shared storyline. You get to talk, point, argue (nicely), and collaborate as you build a mental map of what the room is telling you.
One helpful detail: you’ll be choosing from several available time slots. That gives you control, whether you want it early in the evening or you’re stacking events for a night out. Timing matters here because a good escape room depends on the host being ready and your group being mentally switched on at the start.
Puzzle Difficulty, Clues, and Getting Hints Without Losing Momentum
This is where experiences can vary a lot—mainly because escape rooms depend on the room’s state, lighting, and how hints are handled.
On the positive side, the activity is positioned as engaging for a wide range of group types. People also describe it as a fun first-timer-friendly choice, especially when a host explains the rules clearly and keeps things moving. Names that came up include Jakeem, Edward, and David—and that host-led clarity is a big deal, because you don’t want your first escape-room attempt to feel like guesswork.
But there are also warning signals. Some people described problems like not getting a response when they asked for help, or leaving the game early because no one returned with a hint. Others mentioned the darkness being intense—so if you’re someone who dislikes very low light or struggles with reading tiny details, you might want to plan for that.
Here’s the practical takeaway for you: when you start, watch for how to request help and confirm you can communicate if you need assistance. If your group is the type that gets stuck and then freezes, establish a quick “help rule” early (example: after a short number of failed attempts, one person asks for a hint).
Price and Value: What $41.14 Really Buys in London
At $41.14 per person for about one hour, this is priced like a mid-range London escape-room experience. The best value comes from two things: the private setup and the fact that the story and sets are meant to feel cinematic.
If you’re going with friends or a small group, private often means you’re paying mostly for shared fun rather than paying for a specific number of bodies. That’s worth it when you want a focused team vibe.
That said, value hinges on execution. Some people felt the room wasn’t as well set up as expected, with simpler or less satisfying clue flow than they anticipated. Others argued it wasn’t challenging for the group size they had.
So use this as your value checklist:
- If you want a story-driven activity with clear host interaction, you’re likely to feel the value.
- If you’re expecting top-tier puzzle production and smooth operations every single time, there are enough concerns out there that you should factor in the risk.
Best For: Groups, Friends, and First-Time Escape Room Fans
This is a solid fit for:
- Friends and groups who like a shared mission
- People who want something active but not physically demanding
- Those trying an escape room for the first time and want the rules explained clearly
The sci-fi premise also helps. It’s easy to jump into the narrative. The year 2220, humanity in orbit, and a vanishing professor all create a reason to keep moving when the puzzles get tough.
If your group enjoys teamwork games—escape rooms, mystery challenges, board games—this will likely land well. And because you choose the start time, you can slot it before dinner or into a gap day without needing a full afternoon.
Red Flags to Take Seriously Before You Go
I’m going to be direct here, because you’re paying money and you’re spending your one-hour window in a room with limited control. While many people had welcoming, fun experiences, I also saw a pattern of serious complaints that you should not ignore.
Here are the issues to think about:
- Last-minute cancellations have been reported, including cancellations tied to a building leak and then poor follow-up when refunds were requested.
- Host responsiveness has been questioned—some accounts describe waiting for help without a return.
- Safety and comfort concerns have been raised, including an elevator element getting stuck, a room going dark, shaking, and a claim of no panic button/human supervision during a stressful moment.
- Condition of the room: one person described broken floor elements, harsh darkness, and a very basic setup that didn’t match expectations.
- Basic amenities: there were claims about lockers not having keys, meaning personal items were stored at your own risk.
None of this means you should automatically avoid the experience. It means you should go in with eyes open:
- Confirm your start time and plan around being at the meeting point on time.
- If anything feels off at the start, address it immediately with the host.
- If you have mobility or comfort concerns related to dark spaces or any elevator-like element, treat this as a question to clarify before committing.
Who Should Skip This and Choose a Different London Escape?
If any of these apply, I’d think twice:
- You strongly need a consistent, high-production escape-room experience with tightly managed pacing.
- You’re sensitive to very dark environments or want clearer visibility.
- You prefer experiences where help is guaranteed quickly, not just available.
- You have concerns about stressful physical elements (like elevator components) or want a strong safety setup every single time.
If, on the other hand, you’re flexible, you enjoy sci-fi stories, and you’re comfortable working through puzzles with a group, you may find it a fun change of pace from London’s usual sightseeing.
Should You Book Star Struck at Mazer Zone?
My honest take: this can be a fun, story-first private evening activity in Camden, especially if you like sci-fi and teamwork games. The private format and the host-led tone (people named Jakeem, Edward, and David) are the kinds of details that can make the hour feel smooth and welcoming.
But because there are credible complaints about cancellations, communication, responsiveness, and even safety/comfort in some sessions, I’d only book if you’re comfortable with a small operational risk. The best way to manage that is to arrive early, be ready to ask questions fast, and keep your expectations aligned with a one-hour escape-room sprint rather than a fully polished, always-perfect production.
If you want a low-stress night plan and you’re risk-averse, you might choose a different escape room with a cleaner track record. If you want something sci-fi, private, and mission-like, this is worth considering.
FAQ
How long is the Star Struck escape room in London?
The experience is about 1 hour (approx.).
How much does the One-hour Private Star Struck Escape Room cost?
It costs $41.14 per person.
Where do we meet for the activity?
You meet at Mazer Zone Escape Room, 55B The Marr, Camden St, London NW1 0HG, UK.
Is this a private experience?
Yes. It’s a private tour/activity, and only your group participates.
Will I receive a mobile ticket?
Yes. The experience uses a mobile ticket.
Can I choose the time slot for the escape room?
Yes. There are several available slots, and you choose the timing that fits your schedule.
What is the cancellation window for a full refund?
You can cancel up to 24 hours in advance of the experience start time for a full refund.




























