REVIEW · LONDON
Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar
Book on Viator →Operated by Navrtar · Bookable on Viator
Two floors of London chaos become a zombie shootout. At Navrtar, you get a 60-minute free-roam VR session that blends team mini-games with a big zombie battle, then you can reset at the bar area. I love the pacing, and I love that you’re moving in a real 2,000-square-foot arena instead of standing still. One heads-up: the action rounds can feel a little stale or overly robotic, especially if you’ve played similar games before.
This is also a solid pick when London weather turns sloppy. You’re off the streets, you’re on a timer, and you still get breaks to grab food or a drink (paid separately).
With English sessions and a small group size (max 6), it’s easy to plan around and feel like part of the same team. Still, it’s a game focused on shooting and action, so it’s best for older kids and adults who want to be hands-on.
In This Review
- Key things to know before you go
- Entering Navrtar at Dickens Yard: a bar setting built for VR
- The free-roam format: what 2,000 square feet really means
- First half: multiplayer mini-games to warm up your team brain
- Second half: Contagion VR 2150 and the zombie-shooting showdown
- The post-game bar break: food, drinks, and table game bragging rights
- Price and value: is $69.45 worth it in London?
- Who this experience fits best (and who should skip it)
- Practical planning tips for your VR session
- Weather-proof London entertainment with real teamwork
- Should you book the Epic Free-Roam VR experience at Navrtar?
- FAQ
- Where is the Navrtar VR experience located?
- How long is the VR experience?
- How much does it cost?
- Is it offered in English?
- What’s the group size limit?
- What should I do during the bar area time?
- What are the main parts of the VR session?
- Is confirmation provided after booking?
- Is there any cancellation flexibility?
- Is the venue easy to reach?
Key things to know before you go

- Free-roam VR inside a 2,000-square-foot arena means you’ll be moving, not just watching.
- Two-act structure: multiplayer mini-games first, then the Contagion VR 2150 zombie showdown.
- Max 6 people keeps the experience from feeling crowded or slow.
- Bar break after the VR gives you a chance to cool down, eat, and compare table-game scores.
- Free cancellation up to 24 hours before helps if your plans are flexible.
- English sessions and nearby public transport make it straightforward to fit into a day.
Entering Navrtar at Dickens Yard: a bar setting built for VR

Navrtar meets you at Dickens Yard, Longfield Ave in London W5 2UQ. The location sits in a bar-style venue, which matters more than you’d think. VR can be loud, physical, and a bit intense; this setup gives you a place to land before and after.
The session runs about one hour, so you can treat it like an appointment rather than a whole evening plan. Opening times are listed Monday through Friday from 2:00 PM to 10:00 PM, so you’ve got several time slots to match your schedule.
Since it’s near public transportation, I recommend checking transit options before you lock in a time. In a place like London, that little extra planning can save you stress once you’re arriving hungry and ready to play.
You can also read our reviews of more tours and experiences in London.
The free-roam format: what 2,000 square feet really means

This experience is built as a free-roam game, not a seated demo. You’ll be given room to move through a 2,000-square-foot arena, which is a big part of why people enjoy it as a true activity instead of a novelty.
That space changes your mindset. You’re not just aiming; you’re tracking your surroundings, shifting positions, and responding while staying aware of teammates. In practice, this tends to make the experience feel more like a real team challenge.
Group size matters too. With a maximum of 6 travelers, the pacing stays tight, and you’re less likely to feel like the game is waiting on everyone. For families or mixed-age groups, this also helps keep the vibe friendly and organized.
First half: multiplayer mini-games to warm up your team brain

The session starts with the first half of the action in an arena-based “warm up” style. You’ll enter an arena and play thrilling multiplayer mini-games, aimed at testing abilities and building teamwork before the main fight.
Think of this part as two things at once:
- a warm-up for your hand-eye coordination
- a chance to get a feel for how the game responds as a group
This is where you’ll likely hear instructions and get adjusted to the pace. If you’re visiting London and you want something active but not too complicated at the start, the mini-game phase is a smart design. It lowers the intimidation factor before the big zombie battle begins.
One caution from experience-style feedback: some rounds in the broader set can start feeling a bit stale or robotic. That doesn’t mean the session is bad. It just means you should expect gameplay that prioritizes action and mechanics over variety.
Second half: Contagion VR 2150 and the zombie-shooting showdown

After the warm-up, the session switches gears into the main event: Contagion VR 2150, described as an ultimate zombie-shooting showdown. This is where you join forces with your team and face relentless hordes.
This second half is the reason many people pick the experience for a rainy day. It’s self-contained, timed, and built around adrenaline. You don’t have to interpret maps or navigate crowds—your job is to stay focused and work as a unit.
What to expect in the moment:
- you’ll likely feel more urgency as the “hordes” pressure ramps up
- teamwork matters because the game is structured for group play
- you’re moving and reacting, not just pressing buttons
If you’re bringing older kids, this is the segment that will land best for them—assuming they enjoy action games. For adults who want something more physical and interactive than a typical indoor attraction, it’s also a strong fit.
The post-game bar break: food, drinks, and table game bragging rights

Right after the VR action, you don’t just walk out into silence. There’s a bar area built in for recovery. You can refuel with food, grab drinks, and keep the competitive energy going with table games.
A small but useful detail: drinks are described as an own-expense item. So plan to budget a bit beyond the VR ticket if you want to eat or have a beer during the break.
This bar interlude does more than fill time. It lets you decompress after the action, especially if you’re doing a full day of London exploring. It also gives you something social to do right away—comparing performance and talking strategy without having to travel anywhere else.
If you like adding one “easy win” memory to your trip—something fun and story-worthy—this part helps. The vibe is light, and the game naturally creates conversation.
Price and value: is $69.45 worth it in London?

At $69.45 per person, this is not a budget attraction. But it can still feel like good value because you’re buying three things at once:
- a full 60-minute VR session
- real team structure (with a small group cap)
- a dedicated hangout break afterward
Compared with many short London activities, the time commitment here is clear and substantial. You’re not paying for a photo-op. You’re paying for an experience that uses physical space and active gameplay.
The “value” question depends on what you want from the day. If you’re hoping for a laid-back cultural activity, VR won’t replace that. If you want energy, group bonding, and something different from the usual indoor museums, this tends to justify the cost.
If you’re going with a group of friends or older kids, the small group size also improves perceived value. More of your money goes into your group time, and less into waiting or crowd management.
Who this experience fits best (and who should skip it)

This is family-friendly in the sense that it’s described as suitable for older kids and adults. That doesn’t mean it’s for tiny kids; it’s more like a “teen-and-up” kind of outing where energy is part of the point.
It also fits well for:
- rainy London afternoons when you want something indoor and timed
- friends or groups who like competition
- people who enjoy shooter-style games, especially team challenges
It may not be the best match if:
- you hate active, high-intensity gameplay
- you’re looking for a quiet, sit-and-watch experience
- your group prefers variety over repeat-style rounds (based on feedback about rounds feeling stale/robotic)
Practical planning tips for your VR session

To get the most out of your hour at Navrtar, treat it like an athletic activity, not a passive one.
- Wear comfortable clothes and footwear you can move in.
- Arrive with enough time to settle in before you start, especially if you’re coming in from other London plans.
- If you’re planning to eat or drink during the bar break, decide whether you’ll spend only on snacks or make it a mini meal.
Also, the confirmation timeline is within 48 hours of booking, subject to availability. I like knowing that because it reduces uncertainty, but it’s still smart to keep your schedule flexible around it.
Weather-proof London entertainment with real teamwork
For me, the biggest strength here is simple: it’s built for days when being outside is annoying. You get a timed indoor activity, you stay active, and you get a team experience that doesn’t require much prior knowledge.
The overall structure—mini-games first, then a zombie showdown—creates a natural arc. Early on, you find your footing. Later, you lean into pressure and collaboration.
Just don’t ignore the small caution: some rounds can feel stale or overly mechanical. If that matters to you, you might want to frame this as a one-time thrill on your trip rather than something you’ll endlessly compare to other VR setups.
Should you book the Epic Free-Roam VR experience at Navrtar?
Yes, I’d book it if you want a rainy-day London plan that’s energetic, social, and genuinely active. The small group size, the free-roam space, and the two-part structure make it feel like a real event instead of a quick novelty.
I’d pause before booking only if you’re extremely sensitive to repetitive game mechanics or you already know you dislike shooter-style action. In that case, the “stale/robotic” round feedback might line up with what you personally find boring.
If you go in expecting a fun one-hour team game with a post-play bar hang, it’s a strong pick.
FAQ
Where is the Navrtar VR experience located?
It meets at Navrtar, Dickens Yard, Longfield Ave, London W5 2UQ, UK, and it ends back at the meeting point.
How long is the VR experience?
It’s about 1 hour.
How much does it cost?
The price is $69.45 per person.
Is it offered in English?
Yes, it’s offered in English.
What’s the group size limit?
The experience has a maximum of 6 travelers.
What should I do during the bar area time?
You can refuel with food, quench your thirst with drinks (own expense), and play table games.
What are the main parts of the VR session?
The first half includes multiplayer mini-games, and the second half is the zombie-shooting showdown in Contagion VR 2150.
Is confirmation provided after booking?
Yes. You’ll receive confirmation within 48 hours of booking, subject to availability.
Is there any cancellation flexibility?
Yes. You can cancel for free up to 24 hours before the experience start time for a full refund.
Is the venue easy to reach?
It’s listed as near public transportation, and service animals are allowed.























